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 Post subject: Sunday 14th March
PostPosted: Thu Mar 11, 2010 10:43 pm 
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Joined: Tue Jan 22, 2008 4:58 pm
Posts: 290
Yo,

Training focus for this week is an essential part of ultimate.

Since there is only one disc, and fourteen players on the pitch, you spend most of the time on the pitch without the disc in your hands. Not only does this remind us that we play ultimate with our legs, but also that how we play without the disc is crucial.

This week we're focusing on timing of cuts.

You need to position yourself where you can be a threat in order to cut.
You need to cut effectively in order to get the disc.
You need to do this, all the while realizing that you have six other team mates all doing the same.

So, if a team mate gets the disc, you need to start all over again, from a completely different position. Or you may be free immediately, and need to realize that quicker than your marker. As the good book says, 'Be vigilant. Opportunities abound at every turn. Your defender glances away, and suddenly you're free.'

This is happening at the usual time and place, after Hammertime on the Saturday. Why not turn up to both for a weekend of frisbee!

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 Post subject: Re: Sunday 14th March
PostPosted: Fri Mar 12, 2010 1:07 pm 
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Joined: Thu May 24, 2007 12:53 pm
Posts: 1274
I hope y'all are reading this and learning from this. This is GOLD! Check out tq's post before you hit training, it will make the session all the more enlightening and worthwhile. We've got a few pages in the playbook (in the members area) which might give you some other cutting ideas too.

What I really take from tq's efficient summary of cutting is that YOU WILL NEED TO RUN TO GET THE DISC. If you're standing still thinking, I'm free, give me the disc: forget it! You're not an option, you'll be D'd by the time you get the disc! It will take time to understand what cuts are effective for you, it's tricky finding an effective way of getting away from you marker such that a thrower can put a disc into your path. Everyone has their own limitations, whether it be speed, height, turning direction, acceleration. But even a short, slow, poor turner with limited acceleration, can still use efficient techniques which will give them space from the marker to get the disc AND make the thrower want to make that pass. And if you can't get away from your D man, don't even worry - that's expected sometimes, just remember to get the hell out of the way (clear out to the stack asap) so someone else can try. But tq's thoughts about TIMING, as well as positioning and methods are really worth thinking about and trying to adjust your game to accommodate some new ideas. Just some thoughts. Enjoy training!


Nice work tq. Like J and MacDonalds, I'm Lovin' it.

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